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Loz screen wrap
Loz screen wrap




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Room #2 You are back in the room you were in right before entering the Glitch Zone. Camera focuses on room east of Big Key room. If you used result #2, things will vary as doors won't always work the same (particularly in the latter stages of the exploration). These instructions assume you used result #1 above. The game otherwise acts normally until you go through another door… This is the effect you want for the Under-Underworld glitch. However, the camera continues to scroll out of bounds. When you pass through either doorway heading west, Link will end up in the room with the Fire Rod chest, as you would normally expect. Finally, you can undo the glitch simply by performing it again in the opposite direction you performed it previously. Perform the glitch twice, using the same bumper as your starting point each time.As the screen scrolls, you should see it "flash" into a different screen. If you're trapped in this eternal loop, go back through the door, then through it again. (The Clone still functions normally this way, but it's hard to describe how Link is two screens away, since the screen you're on stays the same the whole time-therefore, this screen-or vertical column of screens-you're trapped in is the only existent screen/column in the game until you fix it. When exiting the room, you will find yourself on the other side of it. Sometimes the scrolling will screw up horizontally, trapping you in one room. He's actually two screens away from where the clone is, resulting in a different kind of Dummy. He moves through the room normally and looks perfectly fine, but he cannot interact with anything very well (pots disappear, enemies go through him, switches don't activate, he disappears in doorways, and many items won't work properly.) He also makes no noise, because although he can pick up pots and go in the right doorways, this still isn't the real Link. Although you can synchronize the camera with Link, what you see is a "clone" of Link. Some doorways will not work exactly the same as before, meaning it's easier for Link to get stuck in a wall (requiring you to use the mirror to get out). This lets you synchronize the camera back with Link by moving back and forth. When you enter the Glitch Zone, the camera will continue to scroll out of bounds. (Use the map to confirm his actual location.) The Dummy is a graphical glitch and does not reflect Link's true position. But he looks completely normal in the GBA version (and has his shield), except for how he walks. If you're playing the SNES version, the Dummy has no shield. As you move around, you will see a "dummy" version of Link on the screen. Once in the Glitch Zone, the camera will no longer scroll abnormally, but it will focus on the wrong room (not the room Link is actually in). If you travel through the northern passage instead, you will enter the "Glitch Zone" (See below). If you go west through the southern door, you will end up stuck in a wall and will have to use the mirror to get out. (All directions are from the room you enter after leaving the bumper room.)

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You will see the room containing the Fire Rod chest on BOTH sides of the room you're in.ĭepending on which bumper you hit, and how many times you perform the glitch, you can achieve one of three results. If all went well, the screen should scroll horizontally beyond the walls of the room. (Otherwise, the effect of the bumping may be lost.) Exit through the northern door without touching any walls or pots.It will definitely take several tries to get it right in many cases.) (Timing has to be perfect - Link should be about halfway, possible a little farther, from one bumper to the next. After Link bounces off that bumper, but before he hits the other bumper, release to perform the Spin Attack.Move sideways into one of the bumpers (the results of the glitch change depending on which one you bump into see below for more info).While facing north, press and hold to charge a spin attack.Make sure Link is on the southern side of the pot between the bumpers, and as close to the pot as he can be, then face north.Go in between the two bumpers that are almost touching each other near the north side of the room.Kill all the enemies and make sure the northern door is unlocked.Drop down the east most hole (first screenshot) to enter the large room in the Skull Dungeon with three Gibdos, a WallMaster, several bumpers, spikes, a key in a chest and a keydoor in the northeast corner.Enter the Dark world and go to Skull Woods.SNES,Game Boy Advance, GameCube, Wii classic controller






Loz screen wrap